Change #1- Make the movement of the character not so slippery.
This was something that I didn't notice until people playtested the game. Players reported that the character slides forward a bit after moving, which threw them off. This is needs to be tightened up.
Change #2- Allow the player to put torches away.
Playtesters reported that they would like to be able to put away a torch in order to conserve resources. This needs to be done so the player has more control over their resources, and will also allow them to use the flint whenever they want.
Change #3- Make a HUD for the game.
A lack of a HUD confused players as they didn't know how many torches they had, and it also made learning the controls and objectives much more difficult.
Change #4- Change the sprint function, or remove it entirely.
Playtesters felt that they were just holding the sprint button down the whole time, which made it seem like just an extra button. Either the base movement speed needs to be the sprint speed, or there needs to be a stamina bar.
Change #5- Add a limiter on the flint.
Playtesters would simply spam the flint button as it had no cooldown, and made it too easy. They would just press the button really fast, making the torches useless. A limit needs to be placed on when the player can use the flint.
Change #6- Make falling traps more noticeable.
Playtesters often didn't realize that falling traps killed them. The trap would come down too fast, and the players often didn't notice the pressure plates. The traps need to be changed to be more noticeable.
Change #7- Make the game less “platform-ey.”
Playtesters reported that the game felt too much like an old school platformer, and less like a horror game. The level needs to be changed so that less platforming is required, and the emphasis needs to placed on the scary moments.
Change #8- Make a clear goal.
Right now, the game does not have a clear goal for the player. A reason for playing the game needs to put in. As it is, players felt they were just walking around randomly.
Change #9- A tutorial needs to be put in place.
Playtesters complained that they didn't know what to do, and were unaware of the torch system. Some sort of quick tutorial needs to be set up in order to acquaint players with the controls and mechanics.
Change #10- Fix respawns and add checkpoints.
Playtesters were often frustrated when they died far into the level and then had to start all over from the beginning. A checkpoint system needs to be put in place to prevent this. The player would also sometimes spawn in a different spot then where the spawnpoint was placed. This bug needs to be fixed.