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Wednesday, March 21, 2012

NEW VIDEO (sort of)

Hey look I recorded a video of our game. Or I recorded two 30 second videos and put them in a playlist. Blink long enough and you can't tell the difference!

http://www.youtube.com/watch?v=HoXWIGO0Ygo&feature=bf_play&list=PL3715E275C8D1D737

Contribution

Coding
Making the beta/ alpha video
Bug fixing code

Contribution

- 2d art
- sounds
- minor design

My Contributions

Level Design
Modeling platforms, a few traps, some aesthetics, etc.
Texturing
Design Doc

Tuesday, March 20, 2012

Contribution.

A TON OF CODING.

And being that moral support as producer! Sort of.

but yeah

ALL THE CODING.

Monday, March 19, 2012

What I did

Enemy, enemy animation
Intro, outro screen
Textures for hazards

Final Version

Video http://www.youtube.com/watch?v=COGdt7oyf28

DownLoad Exe http://www.mediafire.com/?tdgq8rf64csa8da

DownLoad Unity Build http://www.mediafire.com/?oxgxb0cfdxu3kfz

Wednesday, March 7, 2012

Playtest Report

I received a lot of good feedback on how to improve our game. First, I was told several times that sound would add a lot to this game. I am still currently working on sound effects and I'm running into some issues with it. However, I will make sure that we definitely have sounds for our final build. Next, I received mixed feelings about the lighting. It was the same problem we have had in which some feel that there is too much light and others feel that their isn't enough. A few expressed that they would have like to be able to put the torch away. I know we had planned on this from the start, but now it's just a matter of implementing it. People were running into situations where they were waiting for a platform but had pushed the torch button and it went to waste. It was suggested to me that the player should not have any torches at the start of the game but at the first checkpoint they get a couple of torches. They basically said it would help the player appreciate the torch more if they had to play the beginning with only the flint. Next, I once again was told that there should be a cool down on the dash. Most players continuously held it down during there play-through.
For the most part I received good amount of positive feedback. Everyone seemed to like the direction in which the game was going.

PlayTest Report

The feed back that we recieved from our playtesters was really helpful. They all mentioned that the dash mechanic needed to be changed. They all just held down dash and they ran through the level. There was no point is not holding down the dash button because it had no cooldown. One change we will make is changing the dash in a way where players won't be able to just hold down the button and run through the level. Holding down dash would allow them to run through the traps very easily. Players also mentioned that there was no way to tell where a checkpoint was. Currently just reaching it marks the position as a check point but there is no real indicator to the player that it is the checkpoint. A change that would help is that we create a more visable indicator that they have reached a checkpoint. Some players also wanted to save torches and make them useable later. Using a torch for a few seconds and putting it away was one of the suggestions from players. They also mentioned that sometimes there wasn't warning when a enemy would appear. Enemies would just appear and if they did not have the torch on they could not see them. We could add a sound warning the player that an enemy is near. The few times enemies did appear it was completly without warning that was a major complaint. They also suggested we create a instruction screen with controls because currently there is none.

Monday, March 5, 2012

Blog Post

I did the instructions screen. Though not entirely. I animated the sprites on the instructions splash screen to give it a better look. I'm going to send it to Tim because I don't have the font type he used and I don't have photoshop. The other spalsh screens look good.

Post 8

This week I did the Intro screen, editied my pause screen and did a game over screen. However after I submitted it I realized you don't die in out game you keep respawning :). So now I will do a win screen and talk to my team if anything else needs to be done or fixed.