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Wednesday, March 7, 2012

PlayTest Report

The feed back that we recieved from our playtesters was really helpful. They all mentioned that the dash mechanic needed to be changed. They all just held down dash and they ran through the level. There was no point is not holding down the dash button because it had no cooldown. One change we will make is changing the dash in a way where players won't be able to just hold down the button and run through the level. Holding down dash would allow them to run through the traps very easily. Players also mentioned that there was no way to tell where a checkpoint was. Currently just reaching it marks the position as a check point but there is no real indicator to the player that it is the checkpoint. A change that would help is that we create a more visable indicator that they have reached a checkpoint. Some players also wanted to save torches and make them useable later. Using a torch for a few seconds and putting it away was one of the suggestions from players. They also mentioned that sometimes there wasn't warning when a enemy would appear. Enemies would just appear and if they did not have the torch on they could not see them. We could add a sound warning the player that an enemy is near. The few times enemies did appear it was completly without warning that was a major complaint. They also suggested we create a instruction screen with controls because currently there is none.

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